Abstract:Recent diffusion- and flow-based VTON methods achieve strong results with pretrained generative models, but their reliance on multi-step sampling incurs high inference cost, while existing acceleration methods largely overlook the intrinsic structure of the try-on task. In this paper, we highlight a key observation: VTON outputs are highly constrained by the conditional inputs, suggesting that the conditional sampling trajectory can be much straighter than that in general image generation, making one-step generation a natural solution. However, limited task-specific data makes training from scratch impractical, forcing existing methods to fine-tune pretrained models whose objectives do not encourage such straight conditional trajectories. Thus, the deviation from an ideal straight path mainly comes from the mismatch between pretrained base models and the conditional nature of try-on generation, rather than from the task itself. Motivated by this insight, we encourage straighter VTON sampling trajectories through three targeted modifications: pure conditional transport, a garment preservation loss, and a self consistency loss. We further introduce a one-step distillation stage. Extensive experiments show that our method achieves state-of-the-art performance with one-step sampling, establishing a new standard for efficient and high-quality VTON.
Abstract:Pedestrian motion, due to its causal nature, is strongly influenced by domain gaps arising from discrepancies between training and testing data distributions. Focusing on 3D human pose estimation, this work presents a controllable human pose generation framework that synthesizes diverse video data by systematically varying poses, backgrounds, and camera viewpoints. This generative augmentation enriches training datasets, enhances model generalization, and alleviates the limitations of existing methods in handling domain discrepancies. By leveraging both indoor/real-world and outdoor/virtual datasets, we perform cross-domain data fusion and controllable video generation to construct enriched training data, tailored to realistic deployment settings. Extensive experiments show that the augmented datasets significantly improve model performance on unseen scenarios and datasets, validating the effectiveness of the proposed approach.
Abstract:Reconstructing a complete 3D head from a single portrait remains challenging because existing methods still face a sharp quality-speed trade-off: high-fidelity pipelines often rely on multi-stage processing and per-subject optimization, while fast feed-forward models struggle with complete geometry and fine appearance details. To bridge this gap, we propose Any3DAvatar, a fast and high-quality method for single-image 3D Gaussian head avatar generation, whose fastest setting reconstructs a full head in under one second while preserving high-fidelity geometry and texture. First, we build AnyHead, a unified data suite that combines identity diversity, dense multi-view supervision, and realistic accessories, filling the main gaps of existing head data in coverage, full-head geometry, and complex appearance. Second, rather than sampling unstructured noise, we initialize from a Plücker-aware structured 3D Gaussian scaffold and perform one-step conditional denoising, formulating full-head reconstruction into a single forward pass while retaining high fidelity. Third, we introduce auxiliary view-conditioned appearance supervision on the same latent tokens alongside 3D Gaussian reconstruction, improving novel-view texture details at zero extra inference cost. Experiments show that Any3DAvatar outperforms prior single-image full-head reconstruction methods in rendering fidelity while remaining substantially faster.
Abstract:Object swapping aims to replace a source object in a scene with a reference object while preserving object fidelity, scene fidelity, and object-scene harmony. Existing methods either require per-object finetuning and slow inference or rely on extra paired data that mostly depict the same object across contexts, forcing models to rely on background cues rather than learning cross-object alignment. We propose SourceSwap, a self-supervised and source-aware framework that learns cross-object alignment. Our key insight is to synthesize high-quality pseudo pairs from any image via a frequency-separated perturbation in the initial-noise space, which alters appearance while preserving pose, coarse shape, and scene layout, requiring no videos, multi-view data, or additional images. We then train a dual U-Net with full-source conditioning and a noise-free reference encoder, enabling direct inter-object alignment, zero-shot inference without per-object finetuning, and lightweight iterative refinement. We further introduce SourceBench, a high-quality benchmark with higher resolution, more categories, and richer interactions. Experiments demonstrate that SourceSwap achieves superior fidelity, stronger scene preservation, and more natural harmony, and it transfers well to edits such as subject-driven refinement and face swapping.
Abstract:With the rapid advancement of generative AI, virtual try-on (VTON) systems are becoming increasingly common in e-commerce and digital entertainment. However, the growing realism of AI-generated try-on content raises pressing concerns about authenticity and responsible use. To address this, we present VTONGuard, a large-scale benchmark dataset containing over 775,000 real and synthetic try-on images. The dataset covers diverse real-world conditions, including variations in pose, background, and garment styles, and provides both authentic and manipulated examples. Based on this benchmark, we conduct a systematic evaluation of multiple detection paradigms under unified training and testing protocols. Our results reveal each method's strengths and weaknesses and highlight the persistent challenge of cross-paradigm generalization. To further advance detection, we design a multi-task framework that integrates auxiliary segmentation to enhance boundary-aware feature learning, achieving the best overall performance on VTONGuard. We expect this benchmark to enable fair comparisons, facilitate the development of more robust detection models, and promote the safe and responsible deployment of VTON technologies in practice.




Abstract:The rapid advancement of image generation technologies intensifies the demand for interpretable and robust detection methods. Although existing approaches often attain high accuracy, they typically operate as black boxes without providing human-understandable justifications. Multi-modal Large Language Models (MLLMs), while not originally intended for forgery detection, exhibit strong analytical and reasoning capabilities. When properly fine-tuned, they can effectively identify AI-generated images and offer meaningful explanations. However, existing MLLMs still struggle with hallucination and often fail to align their visual interpretations with actual image content and human reasoning. To bridge this gap, we construct a dataset of AI-generated images annotated with bounding boxes and descriptive captions that highlight synthesis artifacts, establishing a foundation for human-aligned visual-textual grounded reasoning. We then finetune MLLMs through a multi-stage optimization strategy that progressively balances the objectives of accurate detection, visual localization, and coherent textual explanation. The resulting model achieves superior performance in both detecting AI-generated images and localizing visual flaws, significantly outperforming baseline methods.




Abstract:Recent advancements in image manipulation have achieved unprecedented progress in generating photorealistic content, but also simultaneously eliminating barriers to arbitrary manipulation and editing, raising concerns about multimedia authenticity and cybersecurity. However, existing Image Manipulation Detection and Localization (IMDL) methodologies predominantly focus on splicing or copy-move forgeries, lacking dedicated benchmarks for inpainting-based manipulations. To bridge this gap, we present COCOInpaint, a comprehensive benchmark specifically designed for inpainting detection, with three key contributions: 1) High-quality inpainting samples generated by six state-of-the-art inpainting models, 2) Diverse generation scenarios enabled by four mask generation strategies with optional text guidance, and 3) Large-scale coverage with 258,266 inpainted images with rich semantic diversity. Our benchmark is constructed to emphasize intrinsic inconsistencies between inpainted and authentic regions, rather than superficial semantic artifacts such as object shapes. We establish a rigorous evaluation protocol using three standard metrics to assess existing IMDL approaches. The dataset will be made publicly available to facilitate future research in this area.




Abstract:Progress in image generation raises significant public security concerns. We argue that fake image detection should not operate as a "black box". Instead, an ideal approach must ensure both strong generalization and transparency. Recent progress in Multi-modal Large Language Models (MLLMs) offers new opportunities for reasoning-based AI-generated image detection. In this work, we evaluate the capabilities of MLLMs in comparison to traditional detection methods and human evaluators, highlighting their strengths and limitations. Furthermore, we design six distinct prompts and propose a framework that integrates these prompts to develop a more robust, explainable, and reasoning-driven detection system. The code is available at https://github.com/Gennadiyev/mllm-defake.
Abstract:Recent video generation research has focused heavily on isolated actions, leaving interactive motions-such as hand-face interactions-largely unexamined. These interactions are essential for emerging biometric authentication systems, which rely on interactive motion-based anti-spoofing approaches. From a security perspective, there is a growing need for large-scale, high-quality interactive videos to train and strengthen authentication models. In this work, we introduce a novel paradigm for animating realistic hand-face interactions. Our approach simultaneously learns spatio-temporal contact dynamics and biomechanically plausible deformation effects, enabling natural interactions where hand movements induce anatomically accurate facial deformations while maintaining collision-free contact. To facilitate this research, we present InterHF, a large-scale hand-face interaction dataset featuring 18 interaction patterns and 90,000 annotated videos. Additionally, we propose InterAnimate, a region-aware diffusion model designed specifically for interaction animation. InterAnimate leverages learnable spatial and temporal latents to effectively capture dynamic interaction priors and integrates a region-aware interaction mechanism that injects these priors into the denoising process. To the best of our knowledge, this work represents the first large-scale effort to systematically study human hand-face interactions. Qualitative and quantitative results show InterAnimate produces highly realistic animations, setting a new benchmark. Code and data will be made public to advance research.




Abstract:In this work, we introduce a novel high-fidelity 3D head reconstruction method from a single portrait image, regardless of perspective, expression, or accessories. Despite significant efforts in adapting 2D generative models for novel view synthesis and 3D optimization, most methods struggle to produce high-quality 3D portraits. The lack of crucial information, such as identity, expression, hair, and accessories, limits these approaches in generating realistic 3D head models. To address these challenges, we construct a new high-quality dataset containing 227 sequences of digital human portraits captured from 96 different perspectives, totalling 21,792 frames, featuring diverse expressions and accessories. To further improve performance, we integrate identity and expression information into the multi-view diffusion process to enhance facial consistency across views. Specifically, we apply identity- and expression-aware guidance and supervision to extract accurate facial representations, which guide the model and enforce objective functions to ensure high identity and expression consistency during generation. Finally, we generate an orbital video around the portrait consisting of 96 multi-view frames, which can be used for 3D portrait model reconstruction. Our method demonstrates robust performance across challenging scenarios, including side-face angles and complex accessories